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Thursday, September 10, 2009

EVGA GeForce GTS 250 1GB Superclocked


Key Features

Full Microsoft® DirectX® 10 Shader Model 4.0 Support

Also known as the Unified Shader Model, the Vertex shaders, Geometry shaders, and Pixel shaders are combined in to one unified shader. Also backwards compatible with DirectX® 9.

Dual Slot Design

Graphics Card takes up 2 slots on a motherboard.

DVI-I Output

Digital Video Interface - Integrated - Supports both VGA and Digital signals.

2nd Generation Unified Shader Architecture

The latest in Unified Shader Architecture Technology, offering 50 more performance through 240 enhanced processing cores.

NVIDIA® CUDA™ Support

Accelerates CUDA based applications through the GPU's proccessing power allowing for faster application performance such as video transcoding.

NVIDIA® PhysX™ Ready

Enjoy more visual immersion with life like physics for a more dynamic experience.

NVIDIA® PureVideo™ HD Technology

Smooth video, accurate colors, precise image scaling, video decode acceleration and post processing, all provided by the graphics card to give you the best HD experience possible. This feature also offloads from the CPU to help reduce power consumption.

Support for 2-Way and 3-Way NVIDIA® SLI™

The Hydro Copper series waterblocks support both 2-Way SLI®, 3-Way SLI®, and Quad-SLI® (Hydro Copper 18 Waterblock) setups to provide superior cooling for the most powerful graphics solution.

OpenGL® 3.0 Support

Supports the latest version of OpenGL

NVIDIA® Essential Vista

This product is essential for achieving the absolute best visual experience and performance from Microsoft® Windows Vista™

Other Features

High-Speed GDDR3 Memory Interface Unified Driver Architecture (UDA)

Specs

Performance

NVIDIA GTS 250
771 MHz GPU
128 Processing Cores
400 MHz RAMDAC
Memory
1024 MB, 256 bit DDR3
2246 MHz (effective)
71.8 GB/s Memory Bandwidth
Interface
PCI-E 2.0 x16
DVI-I, DVI-I, HDTV-7
SLI Capable
Resolution & Refresh
240Hz Max Refresh Rate
2048x1536 Max Analog
2560x1600 Max Digital
Requirements
Minimum of a 450 Watt power supply.
(Minimum recommended power supply with +12 Volt current rating of 24 Amps.)

Review

NVIDIA chose the start of 2009 as an opportune time to release a couple of high-end graphics cards, GeForce GTX 295 and GeForce GTX 285, etailing at £400 and £300, respectively, whose introduction solidified NVIDIA's position as provider of cutting-edge graphics. Whilst performance was undeniably good, especially from the twin-GPU GTX 295, the asking price deterred many.

The battle for volume sales happens far lower in the pricing spectrum, clearly, and both NVIDIA and arch-rival ATI need to have compelling discrete cards from, say, £30 to £150. ATI's shown its performance hand last year with a mid-range upgrade in the form of the Radeon HD 4800-series, whilst NVIDIA's been content to extend the longevity of the GeForce 9800 class of GPUs, which, in turn, are based on GeForce 8800 cards.

Long story short, right now, NVIDIA has three options by which to increase the attractiveness of its mid-range wares, priced at between £100-£150. Firstly, it can build an entire programming and application ecosystem around modern GPUs that make them more than just a pixel-cruncher. It's done this, reasonably successfully, with the nascent CUDA-driven and Graphics Plus initiatives, beating ATI to the punch. Secondly, it can reduce the price that it sells various GPUs in to its partners, and the GeForce 9800 GTX+ is currently available from around £115. Lastly, to bring greater performance gains the company can leverage the existing high-end architecture found in GTX 285 (GT200), cheapen it through architecture-cutting maneuvers, and release a £125 card that traces it lineage directly back to GT200.

Today, NVIDIA introduces the GeForce GTS 250 GPU, designed to be the mid-range standard-bearer for much of 2009. Read on to find out which option NVIDIA chose, exactly what it is, and how it stacks up to competition.





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